The figure above shows the effect of that rule in certain scenarios in the Game Of Life. Figure 1: All the cells in the above Game Of Life disappear after the first iteration, as they have less than two neighbours. Conway modeled this concept by stating that, in the Game Of Life, cells that have less than two neighbours will die. When a region doesn’t have enough workers to exploit the resources of an area efficiently and support the wider population, the region is said to be underpopulated. In other words, the only input to the game is a list of the cells that start off alive, the future iterations of the game rely on the first input. Examples Of Cell Behaviour In The Game Of Lifeīefore this post gets way too technical, let’s look at some examples of how cells behave in the three rules mentioned above.Ĭontextually, the Game Of Life only requires a single input: the state of the initial grid. Interestingly, these three rules are the entirety of the Game Of Life! As you can probably guess, the intention of the game is to simulate evolution through simple rules that model how cells should behave.
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